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Need shelf space – major price drop on IC sweatshirts! https://www.invisiblecreature.com/shop?category=Sale

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Need shelf space – major price drop on IC sweatshirts! https://www.invisiblecreature.com/shop?category=Sale

.@PistolWhipVR Goes Anime with Akuma Update @hvdesmusic @CloudheadGames // https://www.oculus.com/blog/pistol-whip-goes-anime-with-akuma-update/

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.@PistolWhipVR Goes Anime with Akuma Update @hvdesmusic @CloudheadGames // https://www.oculus.com/blog/pistol-whip-goes-anime-with-akuma-update/

Our fastest-selling tee in all of 2019 is finally back in stock πŸ™Œ

https://ugmonk.com/products/voyage-black

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Our fastest-selling tee in all of 2019 is finally back in stock πŸ™Œ

https://ugmonk.com/products/voyage-black

On this day is 2018: SpaceX launched Falcon Heavy for first time

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On this day is 2018: SpaceX launched Falcon Heavy for first time

Who else thinks this is amazing?

Byte By: @hayatto_n
#ByteApp #PrestigeBytes #Byte

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Who else thinks this is amazing?

Byte By: @hayatto_n
#ByteApp #PrestigeBytes #Byte

The animation is done through vertex shader flapping and smooth mesh swapping. The flap time is offset by vertical position, which makes them differ from each other and flap faster when going up. This thread by @matt_nava was very helpful:

Matt Nava @matt_navaThis is a seagull I made for The Pathless. I made it without using skeletal meshes or even blendshapes, to keep it cheap. I used a couple tricks to get nice animation regardless! Tech-art break down in thread: #techart #gamedev #UnrealEngine #ThePathless
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twitter.com

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0:000:00

The animation is done through vertex shader flapping and smooth mesh swapping. The flap time is offset by vertical position, which makes them differ from each other and flap faster when going up. This thread by @matt_nava was very helpful:

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