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What's the purpose of your life? What a tricky question—society implicitly builds an idea there's can only one purpose. However, our vision is multifaceted: - Material vision - Personal vision - Service vision 🌍(Example and questions below)
2/ Example: Material vision = House, money, car Personal vision = Health, freedom, be a parent Service vision = Contributing to the field or community
3/ The most dangerous trap is when you focus on material and personal vision—it can make you inward-facing in your life. Self-centered. Worse still, people would make the comparison with others' as their vision. (...)
4/ Consider a material vision such as: "I want to have a better house than X." After you have the house, then what? When your vision is to "beat" an outsider—known as an "extrinsic vision." Once you have it, you'll be in the defensive mode—to not lose what you have.
5/ Visions build deeper motivation inside of you. This motivation will help you to continually practice. To be better. Just like painters, who continually practice their craft. This is one way to achieve personal mastery.
6/ Vision is often pursuing a larger reality. In 1962, John F. Kennedy articulated a vision to land a man on the moon, which sounds unrealistic at that time. We call this gap between reality and the vision "tension."
7/ Tension is necessary. Because without it, it's all just a reality. Reality is not necessarily better. We dance with tension. We persevere.
Things you can exercise: - What are my visions? - Is it an extrinsic vision? - Am I trying to "beat" an outsider? - What are my service visions?

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Budi Tanrim ✏️
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I've been having a lot of thoughts about the state of product and UX design lately and I need to vent for a minute.
I think the practice has lost a lot in the process of trying to legitimize design in the eyes of others. Design thinking was fundamentally a way of selling design-as-science to business folks. "Don't worry, it's not just nebulous 'creativity', we've got a system!"
Those processes aren't wrong, but they're all just tools in your toolbox. I meet so many young designers who have been taught design process as gospel and don't know how to operate outside of that. They can't generate ideas without validation. They don't trust their instincts.
Some of the best products I've seen or worked on were wild ideas, created from strong gut instincts by creative people. Sometimes they worked, sometimes they didn't, but the current state of product design explicitly shuts down that kind of thinking.
Of course, it's all a balance. Design process, user research, structured iteration are all incredibly valuable. I'm not suggesting we abandon them. We've just over-indexed on what's measurable, & we don't talk about the equivalent value of fuzzier things like creativity and taste
So I've been thinking about how we find a more balanced practice, how we train designers, and how to advocate for things like gut feel in orgs that have become hyper-quantified. (One of the things I love about working with @ev is that he fundamentally gets all of this.)

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Alexis Lloyd
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What does it mean to be a senior designer? That's a simple question, but a loaded one. I'll break it down into 4 sections: - Impact / influence - Skillset - Tactic to grow - Resource ⬇️ Let's go ⬇️
💡 Impact The more senior, the larger your impact radius. Entry-level → VP Feature problem → Company problem Grads/Juniors will focus on improving their crafts and self-growth. The more senior the designer, the more complex and bigger the problem she will take.
💡 Common signals (Entry-level → more senior) Solve problems → Identify+solve problems Grow yourself → Grow others Concrete problem → Complex problem Seek for guidance → Self-directed As you take bigger responsibilities, you need a stronger skillset...
💡 Skillset Normally designers began with different strengths. You choose: - Double down on that strengths—or, - Improving your weak area
💡 Tactics to grow: 🔵 Self reflect 🔵 Read books 🔵 Side projects 🔵 Exchange thoughts with other designers 🔵 Reflect on your strengths
📒🗒️ Each company has their own expectation. I encourage you to talk with your manager, have a discussion and play an active role. This model just to help you get a bigger picture. It by no mean suitable for every company.
Since each company is working in a different problem space, it's a good idea to check how they measure different levels. @brian_lovin has collected a few here in Staff Design https://staff.design/resources ⬇️⬇️

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Budi Tanrim ✏️
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Here’s a long thread of things I did in my portfolio presentation for my current IC design role. This isn’t advice on what you should do, but it might make you think differently about giving presentations. So. 🧵 Bits and bobs below, with some reflections at the end.
🍪 I handed out Australian biscuits* The presentation was scheduled over lunch. I thought a little snack — one that said a bit about me — would reflect my personality, thoughtfulness & break the ice before we got started. It did all of the above. *Kingstons; fight me Aussies.
🙋🏻‍♀️ I spent 5 mins letting them get to know me as a person. I covered my personal background (places I had lived), what I loved about my last role + team, my hobbies (improv) and interests (pop culture) and showed a gif of me faceplanting off a skateboard.
Lots of advice out there tells you to keep these intros to 30s to 1min. Blah blah blah. I made it proportional to the time I had to present (50m) and didn’t rush it. It was important.
It was important because it wasn’t just 5 mins of casual ramble. It was packed with intention. As much as I wanted to demonstrate my work, I also wanted to demonstrate what kind of team member I’d be. I did so in my intro and through the stories I told about myself.
Talking about the places I lived and some of my hobbies demonstrated curiosity and a strong interest in the domain. Talking genuinely about my previous team spoke to what I value in a team. Hurtling from a half pipe showed a thing or two about a willingness to take risks.
A few more things on this. This all allowed me: 🔸 Time to settle in and calm my nerves without messing up a key point about my work. 🔸 Set the scene around how I might have approached challenges in the work I was about to present. 🔸 Engage the audience immediately!
📉 I was advised to present 3 case studies. Instead I used one of those case study slots to talk about projects that had gone wrong in my past. I talked about what went wrong, how I was successful or unsuccessful in remedying it, and what I learnt from the experiences.
Something something something about getting the cart in front of the horse or rather just getting right in front of the question: “what is a challenge you faced, and how did you deal with it”. I didn’t have to deal with answering that question during the interview portion 🙃
🍴 I also thought about the experience of walking through the 3 recommended case studies like eating your way through a 3 course meal. I don’t think people want to eat the same thing 3 times. They want 3 delightfully distinct meals! A culinary journey, hooked on every bite.
My 3 course meal: 1️⃣ Deep and complex project. 2️⃣ Failed projects and learnings as mentioned above. 3️⃣ Fun lil side project. Varying length. Pace. Complexity. ~Flavour~ This showed many facets of my work, skill, thinking, and approaches. 😗🤌🏼✨
🔈 I played music and showed video throughout. Presentations are a performance and an experience. I leaned into that, and tried to make the whole experience as immersive as possible. Video helped me set some project context, music underscored some of the stories I told.
I relied on the recruiter a lot here. I told her what I wanted to do, I asked her to check what the setup would allow me to do. Folks, don’t sleep on your recruiter. They can help a great deal. More on that later. Of course, I had a back up plan if all went wrong.
🍪 Remember those biscuits? I used the same ones in my presentation, as a metaphor, to help explain a concept in a project. I don’t really have a good reason for doing this. But I thought it said a bit about my storytelling abilities. It also got some gasps and giggles.
🔮 I ended my presentation with a relevant story. It was optimistic, dorky, and spoke to why I was interested in the team and work. It was about Charmed, of all things. It ended the presentation on a high note and more importantly: it was memorable. People remember stories.
In fact, when my new manager emailed me to welcome me to the team, he did so with a lyric from the Charmed theme song, How Soon Is Now by Love Spit Love (originally The Smiths) 😌
💌 After my presentation and interview, I sent a recorded presentation as well as the deck with my “thank you for your time” email. Some people weren’t able to attend the presentation. I thought it might be helpful for them to have the option to watch if they wanted.
... I think that’s all the notable things. Or at least, what I can remember. If I think of any more, I’ll add them. But some reflections —
⏰ If this all sounds like a lot of work, it was. I probably spent 60+ hours on this, on top of my role at the time and during a serious dip in my mental health. I didn’t sleep. I put my neck out. I stressed a lot. However, I really really really needed (and wanted) the job.
For reasons out of my control my job stability was in a precarious position, which meant my US residency was too. I needed to find something fast. And yet, when getting too bold could have been risky, I was still able to roll the dice.
It is no doubt a privilege to be able to step out of the norm and do things that, for others, could be risky or deemed unprofessional. My experience, level, resume, and background definitely gave me a leg up here.
🤔 However, could people try be a little bolder and a little more unconventional with their portfolio presentations? I think so. For me, it was important to find a team that would appreciate the style of presentation I wanted to give. That was a big test for my future team.
🦻🏽I also made sure, as best I could, that the environment was right for the style of presentation I wanted to give. I wanted to go in as safely as possible. Context was important. I quizzed the recruiter on the format, what the team responds to, who they were, etc.
I can’t stress enough how useful recruiters can be in the interview process. Their job is to put good candidates in front of the panel. If you do well, they do well. I’ve found that good recruiters will help me as much as they can. So, I ask ask ask all of the questions.
🤠 Finally, I’ve given some truly abysmal presentations, but each time I learn from them. Ultimately, I’ve learnt that an ability to present in a compelling way is one of the most valuable skills for a designer.
So if I was to end with just a little bit of advice? Practice, practice, practice and don’t be afraid to get a little bit weird. We all need it.
I want to add a few more things after sleeping on this, and reading some of the replies.
🌏 With many of us working and interviewing remotely, some of these things might be hard to to. However I would say that ensuring our presentations are engaging and thoughtful of our audience is even *more* important right at this moment.
People are fatigued. They’re distracted by home, kids, extra meetings, and this panorama. They’re also likely multitasking. Try to take extra care when crafting your presentations - be it for work you’re presenting to your team, or a portfolio you’re presenting to a hiring team.
I like to try say as much in as few words as possible. I like to be as relevant and as targeted with what I show. I like to introduce visuals that might give offer a tiny moment of delight. Interesting stories matter even more than ever.
🚩 This thread skims the issue but doesn’t dive into the fact that the whole interview process in tech is deeply flawed. It favours people with time to spare. It favours extroversion. No one should need to put in 60+ hrs of time and effort like this. There has to be other ways.
🥸 Reading back, I’ve made this all sound very easy. It’s not. Giving presentations like this require you to step out of your comfort zone. For me, it requires me to fight every anxious bone in my body. But, it is possible. And you can do it. And you will grow from it.

My Notes:

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Kylie Timpani
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Question: My team always gets a feature request. How do I navigate it? Problem—solution—outcome A simple framework I built while I was at Bukalapak. (😎 You can use it on the whiteboard ) 👇 Thread with example
1⃣Put the feature in the solution column 2⃣Discuss with whoever requested the feature. Ask them: "What's the desired outcome by building this feature?" The outcome can be: - business result - user outcome (better impact for users)
3⃣Ask them: "What problem does this feature solve that can help us achieve that outcome?" Chances are, their answer is either: - Vague - Based on their hunches - All over the place Put a question mark there.
side note: If they have concrete data or concrete user insights. You don't have too much of a problem. Because they actually did their homework. You just need to be aware and dig on the root cause. Here's a thread for that:
Budi Tanrim ✏️ @buditanrimWant to build a great product (or service)? Make sure your solution solves the root problem! When your team is exposed to a problem, don't solve it right away. Instead, ask... 🔹 Why that happened? (cause) 🔹 So what if that happened? (consequence) (( Thread ))⬇️⬇️ twitter.com
💡 There are a few things you can do here. (A) If the person realizes this is a stupid business move because it's simply an assumption. - Put a question mark on the problem and the solution. - Keep the outcome - Make the next step to identify the problem
💡 (B) If you don't have the time luxury, the person might still want to push it. - Remind them we're working under assumptions - If the project doesn't give a good result. Remind them - In the future, prepare customer insights that are relevant for the objective
Your goal is to - Achieve a strategic trust - To have autonomy in your team. - To start your project with the open-ended solution It's a long journey, but in the future, you want to aim to start at this state at the beginning of your project:
Because really, there are 100 ways to achieve the outcome and to solve the problem. You need to experiment. You need to learn and gain more knowledge as you go. Here's a relevant post: https://buditanrim.co/2021/human-centered-team-overview/

My Notes:

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Budi Tanrim ✏️

Tips to have a miserable life:

• Assume everyone has an ill-intention
• See everything as unfair
• Blame others
• Angry when life doesn’t go as planned
• Never thankful
• Living the glorious past
• Always pick fights
• Play victim
• Focus on yourself

My Notes:

Select to add to your #gallery:
Budi Tanrim ✏️

Tips to have a miserable life:

• Assume everyone has an ill-intention
• See everything as unfair
• Blame others
• Angry when life doesn’t go as planned
• Never thankful
• Living the glorious past
• Always pick fights
• Play victim
• Focus on yourself

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