This is another example of the trompe l’oeil technique I’ve been working on, which uses a viewer’s head position to simulate perspective. It is real-time and does not involve any vfx or compositing in post. #unity3d#realtime#stilllife
This is another example of the trompe l’oeil technique I’ve been working on, which uses a viewer’s head position to simulate perspective. It is real-time and does not involve any vfx or compositing in post. #unity3d#realtime#stilllife